27 Interactive Games as Reactive Systems
27.1 About Reactive Animations
27.2 Preliminaries
27.3 Version: Airplane Moving Across the Screen
27.3.1 Updating the World State
27.3.2 Displaying the World State
27.3.3 Observing Time (and Combining the Pieces)
27.4 Version: Wrapping Around
27.5 Version: Descending
27.5.1 Moving the Airplane
27.5.2 Drawing the Scene
27.5.3 Finishing Touches
27.6 Version: Responding to Keystrokes
27.7 Version: Landing
27.8 Version: A Fixed Balloon
27.9 Version: Keep Your Eye on the Tank
27.10 Version: The Balloon Moves, Too
27.11 Version: One, Two, ..., Ninety-Nine Luftballons!